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	<title>Comments for Parallel Rendering</title>
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	<description>Comments at the Intersection of OpenGL, Parallel Programming, C++ and Graphics Clusters</description>
	<lastBuildDate>Wed, 12 Aug 2009 09:31:14 +0000</lastBuildDate>
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		<title>Comment on Equalizer 0.9 Released! by eile</title>
		<link>http://pogl.wordpress.com/2009/08/11/equalizer-0-9-released/#comment-939</link>
		<dc:creator>eile</dc:creator>
		<pubDate>Wed, 12 Aug 2009 09:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://pogl.wordpress.com/?p=257#comment-939</guid>
		<description>No, in Equalizer you can use one render thread per GPU. This benchmark was done on a dual-GPU Mac using one Equalizer process:

http://www.equalizergraphics.com/documents/WhitePapers/MultiGPU.pdf</description>
		<content:encoded><![CDATA[<p>No, in Equalizer you can use one render thread per GPU. This benchmark was done on a dual-GPU Mac using one Equalizer process:</p>
<p><a href="http://www.equalizergraphics.com/documents/WhitePapers/MultiGPU.pdf" rel="nofollow">http://www.equalizergraphics.com/documents/WhitePapers/MultiGPU.pdf</a></p>
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		<title>Comment on Equalizer 0.9 Released! by tuan kuranes</title>
		<link>http://pogl.wordpress.com/2009/08/11/equalizer-0-9-released/#comment-938</link>
		<dc:creator>tuan kuranes</dc:creator>
		<pubDate>Wed, 12 Aug 2009 09:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://pogl.wordpress.com/?p=257#comment-938</guid>
		<description>Thanks for the answer.
So the only way I really can do that in a perfomance wise way  is to do as I currently do : two completely separate executable, each &quot;duplicating&quot; GPU resource use, that speaks to each other using IPC...</description>
		<content:encoded><![CDATA[<p>Thanks for the answer.<br />
So the only way I really can do that in a perfomance wise way  is to do as I currently do : two completely separate executable, each &#8220;duplicating&#8221; GPU resource use, that speaks to each other using IPC&#8230;</p>
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		<title>Comment on Equalizer 0.9 Released! by eile</title>
		<link>http://pogl.wordpress.com/2009/08/11/equalizer-0-9-released/#comment-937</link>
		<dc:creator>eile</dc:creator>
		<pubDate>Tue, 11 Aug 2009 12:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://pogl.wordpress.com/?p=257#comment-937</guid>
		<description>You don&#039;t need the GPU affinity extension. Your question is answered here, or just check the Equalizer source code:

http://www.equalizergraphics.com/documentation/parallelOpenGLFAQ.html#multigpu

Q: How do OpenGL programs behave with multiple graphics cards on Mac OS X?
A: The OpenGL rendering happens on the card where most of the pixels of the window are located. Areas of the window located on other graphics cards are copied from the main renderer.

Q: How to I address a specific graphics card on Mac OS X (AGL)?
A: OS X 10.4 and earlier: Use the handle obtained by DMGetGDeviceByDisplayID for .
A: OS X 10.5: Use the display mask returned by CGDisplayIDToOpenGLDisplayMask as the value for the AGL_DISPLAY_MASK pixel format attribute.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t need the GPU affinity extension. Your question is answered here, or just check the Equalizer source code:</p>
<p><a href="http://www.equalizergraphics.com/documentation/parallelOpenGLFAQ.html#multigpu" rel="nofollow">http://www.equalizergraphics.com/documentation/parallelOpenGLFAQ.html#multigpu</a></p>
<p>Q: How do OpenGL programs behave with multiple graphics cards on Mac OS X?<br />
A: The OpenGL rendering happens on the card where most of the pixels of the window are located. Areas of the window located on other graphics cards are copied from the main renderer.</p>
<p>Q: How to I address a specific graphics card on Mac OS X (AGL)?<br />
A: OS X 10.4 and earlier: Use the handle obtained by DMGetGDeviceByDisplayID for .<br />
A: OS X 10.5: Use the display mask returned by CGDisplayIDToOpenGLDisplayMask as the value for the AGL_DISPLAY_MASK pixel format attribute.</p>
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		<title>Comment on Equalizer 0.9 Released! by Equalizer 0.9 Available for Parallel and Scalable OpenGL Applications &#124; The Geeks Of 3D - 3D Tech News</title>
		<link>http://pogl.wordpress.com/2009/08/11/equalizer-0-9-released/#comment-936</link>
		<dc:creator>Equalizer 0.9 Available for Parallel and Scalable OpenGL Applications &#124; The Geeks Of 3D - 3D Tech News</dc:creator>
		<pubDate>Tue, 11 Aug 2009 11:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://pogl.wordpress.com/?p=257#comment-936</guid>
		<description>[...] [via] [...]</description>
		<content:encoded><![CDATA[<p>[...] [via] [...]</p>
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		<title>Comment on Equalizer 0.9 Released! by tuan kuranes</title>
		<link>http://pogl.wordpress.com/2009/08/11/equalizer-0-9-released/#comment-935</link>
		<dc:creator>tuan kuranes</dc:creator>
		<pubDate>Tue, 11 Aug 2009 10:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://pogl.wordpress.com/?p=257#comment-935</guid>
		<description>Very, very interesting. 

I wonder what&#039;s the current status of multiple GPU/windows on MacOsx in Equalizer, as I have hard time selecting GPU or even setting two fullscreen window in the same program. (as MAcOsx doesn&#039;t update it&#039;s driver often enough, the opengl extension about gpu affinity doesn&#039;t exists there...)</description>
		<content:encoded><![CDATA[<p>Very, very interesting. </p>
<p>I wonder what&#8217;s the current status of multiple GPU/windows on MacOsx in Equalizer, as I have hard time selecting GPU or even setting two fullscreen window in the same program. (as MAcOsx doesn&#8217;t update it&#8217;s driver often enough, the opengl extension about gpu affinity doesn&#8217;t exists there&#8230;)</p>
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		<title>Comment on Cross-Segment Load-Balancing by Parallel Rendering: Cross-Segment Load-Balancing in Equalizer &#124; The Geeks Of 3D - 3D Tech News</title>
		<link>http://pogl.wordpress.com/2009/07/30/cross-segment-load-balancing/#comment-934</link>
		<dc:creator>Parallel Rendering: Cross-Segment Load-Balancing in Equalizer &#124; The Geeks Of 3D - 3D Tech News</dc:creator>
		<pubDate>Tue, 04 Aug 2009 09:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://pogl.wordpress.com/?p=253#comment-934</guid>
		<description>[...] Cross-Segment Load-Balancing [...]</description>
		<content:encoded><![CDATA[<p>[...] Cross-Segment Load-Balancing [...]</p>
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	<item>
		<title>Comment on About by tavish</title>
		<link>http://pogl.wordpress.com/about/#comment-926</link>
		<dc:creator>tavish</dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:21:27 +0000</pubDate>
		<guid isPermaLink="false">#comment-926</guid>
		<description>Hi Stefan,

Just dropping you a note about an upcoming multicore course at MIT. Maybe you, your network, or your readers might be interested.

Thanks

Tavish

-----------------------------------------------------------
Multicore Programming
Location: MIT Campus &#124; Cambridge, MA
Dates: July 20-24, 2009
Application Deadline: June 19, 2009

Multicores are bringing about a paradigm shift in programming. This course exposes students to fundamental issues in the design of concurrent programs and to the techniques necessary to make effective use of multicore machines. It combines lectures and classwork to gradually enhance students&#039; intuition and technique.

Learn more about the course and register online at:
http://web.mit.edu/professional/short-programs/courses/multicore_programming.html

Bring a colleague and you both save 10%
Just register by June 19 and email shortprograms@mit.edu with your name, the name of your colleague, and mention Multicore10% to receive the 10% discount.

Please pass the word to your colleagues and encourage them to register soon. 

-----------------------------------------------------------

Tavish</description>
		<content:encoded><![CDATA[<p>Hi Stefan,</p>
<p>Just dropping you a note about an upcoming multicore course at MIT. Maybe you, your network, or your readers might be interested.</p>
<p>Thanks</p>
<p>Tavish</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Multicore Programming<br />
Location: MIT Campus | Cambridge, MA<br />
Dates: July 20-24, 2009<br />
Application Deadline: June 19, 2009</p>
<p>Multicores are bringing about a paradigm shift in programming. This course exposes students to fundamental issues in the design of concurrent programs and to the techniques necessary to make effective use of multicore machines. It combines lectures and classwork to gradually enhance students&#8217; intuition and technique.</p>
<p>Learn more about the course and register online at:<br />
<a href="http://web.mit.edu/professional/short-programs/courses/multicore_programming.html" rel="nofollow">http://web.mit.edu/professional/short-programs/courses/multicore_programming.html</a></p>
<p>Bring a colleague and you both save 10%<br />
Just register by June 19 and email <a href="mailto:shortprograms@mit.edu">shortprograms@mit.edu</a> with your name, the name of your colleague, and mention Multicore10% to receive the 10% discount.</p>
<p>Please pass the word to your colleagues and encourage them to register soon. </p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Tavish</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on My first OpenMP code&#8230; by David</title>
		<link>http://pogl.wordpress.com/2007/11/13/my-first-openmp-code/#comment-925</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 20 May 2009 18:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://pogl.wordpress.com/2007/11/13/my-first-openmp-code/#comment-925</guid>
		<description>OpenMP is great for code which is simple to parallelize. When you want to parallelize code which is more complex you need to do it manually.</description>
		<content:encoded><![CDATA[<p>OpenMP is great for code which is simple to parallelize. When you want to parallelize code which is more complex you need to do it manually.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Parallel GLUT by Anonymous</title>
		<link>http://pogl.wordpress.com/2009/01/24/parallel-glut/#comment-907</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 29 Jan 2009 05:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://pogl.wordpress.com/?p=176#comment-907</guid>
		<description>Dunno if this is useful, but Dale Beerman when he was at UVA did an implementation of parallel GLUT based on Chromium.  Might (or might not) provide some assistance.  http://chromium.sourceforge.net/doc/crut.html</description>
		<content:encoded><![CDATA[<p>Dunno if this is useful, but Dale Beerman when he was at UVA did an implementation of parallel GLUT based on Chromium.  Might (or might not) provide some assistance.  <a href="http://chromium.sourceforge.net/doc/crut.html" rel="nofollow">http://chromium.sourceforge.net/doc/crut.html</a></p>
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	<item>
		<title>Comment on List of available affinity GPU&#8217;s by OpenGL GPU Affinity Checker &#124; The Geeks Of 3D</title>
		<link>http://pogl.wordpress.com/2009/01/24/list-of-available-affinity-gpus/#comment-906</link>
		<dc:creator>OpenGL GPU Affinity Checker &#124; The Geeks Of 3D</dc:creator>
		<pubDate>Tue, 27 Jan 2009 09:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://pogl.wordpress.com/?p=184#comment-906</guid>
		<description>[...] [source] [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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