Parallel OpenGL FAQ


I’ve started a FAQ about issues related to using OpenGL in multithreaded programs. I felt this is useful to address some of the common questions, especially now that more and more people have multicore and multi-GPU machines.

It does not cover clusters so far in order to keep it simple and not to (Equalizer-)specific. I might add a cluster section later, though.

Comments are welcome. I hope to grow this FAQ into a valuable resource for everybody doing OpenGL programming.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: