Parallel Ogre3D Follow-Up


Some time ago I mentioned that an Ogre3D-based Equalizer example application is coming.

Meanwhile I’ve integrated the code from Hui Chang into the Equalizer tree under src/contrib/eqOgre. Hui will be the one extending and maintaining this code. You can read about the progress in his blog.

I’m counting on him and the community to look after this. Occasionally I’ll test it on Mac OS X. Feel free to post to the eq-dev mailing list regarding eqOgre, either Hui or I will try to help you.

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