Archive for April, 2008

Equalizer 0.5 released

17. April 2008

As promised, here is the release of Equalizer 0.5:

A Three-to-One Pixel Decomposition

We are pleased to announce the release of Equalizer 0.5, a framework for the development and deployment of parallel OpenGL applications. Equalizer 0.5 adds a number of features to increase the scalability, most notably pixel compounds for fill-rate-bound applications and a 2-4x performance increase during sort-last compositing. The Programming Guide has been extended to 43 pages and covers various new topics. Preview the content and order your hardcopy today at!

Equalizer 0.5 now uses GLEW to provide easy-to-use OpenGL extension handling in parallel OpenGL applications. The new support for off-screen PBuffers on all platforms opens new use cases for Equalizer-based applications, for example seamless integration for scalability on multi-GPU workstations. Where available, image compression during network transfer has been accelerated using OpenMP.

The full release notes for version 0.5 are available at

Commercial support, custom software development and porting services are available from Eyescale Software GmbH. Please contact for further information.


Equalizer 0.5 is coming

14. April 2008

The Equalizer 0.5 release was planned for end of February, but then a couple of conferences got in between.

Now it is already April, and we are back to it. You can already get the programming guide, either as as a hardcopy or as a download, after filling out a short survey.

Have a look at the release notes to see what’s coming.

Stay tuned for the release!