Equalizer 0.5 released

As promised, here is the release of Equalizer 0.5:

A Three-to-One Pixel Decomposition

We are pleased to announce the release of Equalizer 0.5, a framework for the development and deployment of parallel OpenGL applications. Equalizer 0.5 adds a number of features to increase the scalability, most notably pixel compounds for fill-rate-bound applications and a 2-4x performance increase during sort-last compositing. The Programming Guide has been extended to 43 pages and covers various new topics. Preview the content and order your hardcopy today at lulu.com!

Equalizer 0.5 now uses GLEW to provide easy-to-use OpenGL extension handling in parallel OpenGL applications. The new support for off-screen PBuffers on all platforms opens new use cases for Equalizer-based applications, for example seamless integration for scalability on multi-GPU workstations. Where available, image compression during network transfer has been accelerated using OpenMP.

The full release notes for version 0.5 are available at http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.5.0.html.

Commercial support, custom software development and porting services are available from Eyescale Software GmbH. Please contact info@eyescale.ch for further information.


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