Archive for January, 2009
If you just want to check if your Windows system can address GPU’s individually in OpenGL, there is a new tool on the Equalizer website which lists the GPU’s visible through the WGL_NV_gpu_affinity API. This is often useful if you want to cross-check your own code, or just verify a system setup. Feel free to post questions below!
I’ve started a new pet project: Parallel GLUT, which is a parallel implementation of the GLUT API. The website, much like the source code, is still very minimalistic. Eventually it will grow to support multi-GPU systems and clusters for GLUT programs with minimal changes, and it is based on Equalizer.
This project is really born out of curiosity, and I don’t have much time to work on it. So far it can do very little, but I hope that over time it will become useful. How knows, maybe somebody picks it up and extends it to his needs? Let me know what you think in the comments below!