Last Sunday, we’ve passed the fourth anniversary of ‘Project Equalizer’, as it was called back then.
The name stuck, although we are way past a project definition. Equalizer has become a feature-rich, generic framework for creating parallel and scalable OpenGL applications.
Since last year, the code has matured considerably, and a lot of new exiting features such as load-balancing and DPlex (alternate frame rendering) support. Furthermore, the community has grown a lot and there are a couple of new users out there.
Since last year, the Equalizer project and community feels much more ‘serious’, something which can’t be expressed by features alone. The upcoming BOF and activity on the mailing list is a good indicator for this.
I am looking forward to another year of interesting tasks around parallel programming and 3D graphics!