My name is Stefan Eilemann, and this blog is about all the little things I run across in my professional life.
About me… I started Equalizer, a parallel rendering framework, in March 2005. Equalizer is being used to develop or port applications which use OpenGL to render in parallel, in order to scale the number of displays, the rendering performance, or both. My company, Eyescale Software, is providing software consulting and development services around Equalizer for various international customers.
Before Equalizer, I was working in SGI’s Advanced Graphics Division on OpenGL Multipipe SDK. If you want to know more, please visit my LinkedIn profile.
Consequently, you’ll hear a lot about OpenGL, parallel programming with pthreads, C++ and Virtual Reality in this blog.